Re: FVWM: KillModule question.

From: Dan Espen <dane_at_mk.bellcore.com>
Date: Thu, 30 Jul 1998 14:51:37 -0400

"Patrick K." <sidster_at_elaine.drink.com> writes:
>
> Hello all,
>
> I've been looking at KillModule command for a couple of days now,
> without being able to have it do what I thought its purpose is.
>
> What do I want to do?
>
> Well ... say I spawn two FvwmButtons modules: fb1 fb2.
> Now say I want to kill fb2 *only* and leave fb1 "alive".
>
> How can this be accomplished without having to write
> a function which would kill both and then restart fb1?
>
> Any hints, ideas?

I believe this will show up on the next TODO list.
At this time there doesn't seem to be any way to do this
other than changing the source code.

> Patrick ...
> --

--
Dan Espen                                Phone: (732) 699-5570
444 Hoes Lane  Room RRC 1C-214           E-mail: dane_at_mk.bellcore.com
Piscataway, NJ 08854
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Received on Thu Jul 30 1998 - 13:52:42 BST

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