Re: FVWM: What does CirculateHit do?

From: Rouben Rostamian <rostamian_at_umbc.edu>
Date: Tue, 17 Jun 2003 00:19:35 -0400

Dan Espen <dane_at_mk.telcordia.com> wrote:
> "Rouben Rostamian" <rostamian_at_umbc.edu> writes:
> > The fvwm man page repeatedly refers to CirculateHit and CirculateSkip
> > styles, but does not define them. At least I was unable to locate
> > their definitions. Would someone please give a brief explanation
> > of what these styles do?
> >
> > I have looked at the man pages that come with versions 2.2.5 and 2.5.7.
>
> The Circulate commands are described in the context of the commands
> they affect. Read about "All", "Next", "Prev", etc.
> (the conditional commands).

I think the descriptions are somewhat circular (no pun!) unfortunately.
Here is what we read under the heading of Current:

      Current [(conditions)] command
          ....
          The Current command implies the conditions
          CirculateHit, CirculateHitIcon and CirculateHitShaded.
          ...

Thus we are told that the Current command implies the condition
CirculateHit. Neither here nor elsewhere is a description
of what that phrase means.

Paragraphs corresponding to Prev, Next, etc., refer to the
paragraph corresponding to Current. That is not of much help.

> By giving Circulate skip to a window, you can get one of these
> conditional command to ignore the window. You might use this for
> a clock as an example.
>
> That way, a command like this might be useful:
>
> All (!CirculateHit) iconify on

Thanks for the description and example. I think I understand it
a little better now. I will have to experiment a bit to see if
I have gotten the real hang of it.

-- 
Rouben Rostamian <rostamian_at_umbc.edu>
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Received on Mon Jun 16 2003 - 23:22:04 BST

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