Re: FVWM: Everything stops when moving around windows

From: Ben Winslow <rain_at_bluecherry.net>
Date: Mon, 02 Dec 2002 16:04:25 -0500

Dominik Vogt wrote:

>The reason is mainly backward compatibility. We could also draw
>the wire frame into separate windows and fill it with a pattern
>that gives a good contrast. But we could not have the current
>"Xor" effect.
>
[snip]

>
>
>> OT: am I the only one (ignorant of details of X internals:-) wishing
>>grabbing the server was not introduced at all?
>>
>>
[snip]

>Sometimes it can hardly be avoided, but I agree that grabbing the
>server for more than a few milliseconds is not such a good idea.
>The whole "grabbing" implementation (server, keyboard, mouse) is
>flawed and a rich source of problems. It is definitely overused
>in fvwm and probably in many other window managers and
>applications too.
>
>Bye
>
>Dominik ^_^ ^_^
>
>
I'd love to see an (optional) non-blocking resize--OpaqueMove helps for moves, of course, but it's still very annoying when X calls start blocking because I'm resizing a window. :)

-- 
Ben
--
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Received on Mon Dec 02 2002 - 15:05:44 GMT

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