Josip Gracin wrote:
> I need the Pager to scroll by 100% ONLY when I'm moving a window and hit
> the edge of the screen with a mouse pointer.  Otherwise, hitting the edge
> with the pointer shouldn't switch to another screen.
I've looked for the same thing, and couldn't get this behavior without
modifying the source.  I may have just missed something, though.  But here's
the simple patch I use to "fix" this behavior.  Apply it to fvwm/events.c...
--------------------------------------------------
*** events.c~   Tue Feb 16 09:11:43 1999
--- events.c    Wed Feb 24 16:37:45 1999
***************
*** 1206,1214 ****
--- 1206,1217 ----
    {
      int delta_x=0, delta_y=0;
      /* this was in the HandleMotionNotify before, HEDU */
+ /* Modified by Scott Scriven..  I hate this behavior */
+ #if 0
      HandlePaging(Scr.EdgeScrollX,Scr.EdgeScrollY,
                   &Event.xcrossing.x_root,&Event.xcrossing.y_root,
                   &delta_x,&delta_y,True);
+ #endif
      return;
    }
  #endif /* NON_VIRTUAL */
--------------------------------------------------
 _  _ _  _ ___ ___  -----------"Use the source, Luke!"---------
( \/ ( \/ (__ (__ ) | ~  Scott Scriven (Toy Keeper / XYZZ)    |
 \  / \  /  //  //  | mailto:toykeeper_at_cheerful.com           |
 /  \ / /  //_ //_  | mailto:scriven_at_CS.ColoState.edu         |
(_/\_(_/  (___(___) | 
http://www.vis.colostate.edu/~scriven/  |
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Received on Sat Apr 03 1999 - 15:50:20 BST