Re: FVWM: "-0" in geometry

From: Kendrick Vargas <kvarga01_at_fiu.edu>
Date: Fri, 15 Aug 1997 19:31:56 -0400 (EDT)

On Fri, 15 Aug 1997, Noel Yap wrote:

> I would like my FvwmPager to appear flush against the bottom right of my
> screen but it seems that fvwm translates the "-0" as a "+0". Does
> anyone know how to fix this?

well... +0+0 is upper left corner, and -0-0 is the lower right corner...

(+0-0 should be lower left, and -0+0 upper right... if not, switch these
last two around).

I think the first number reffers to the # of X pixels. If it starts with a
+, the number represents the number of pixels the image starts from the
left... If it starts with -, the number represents the number of pixels
from the right. This is similar for the second number (the Y pixel
coordinate).
                        -peace

--- BEGIN GEEK CODE BLOCK ------------+-----------
GAT d- s:+ !a C+(+++) UI/L/S/B++(+++) | "In the morning glad I see
P>+ L+(++) E---- W+++ N+ o? K? w++++ | My foe outstrech'd beneath the tree."
O--- M-- V PS+++_at_ PE Y-- PGP+ t++ 5 | -The Poison Tree
X++ R- tv+ b DI++ D+ G e>* h*(!) r- | William Blake
y*(+) ------ END GEEK CODE BLOCK -----+

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Received on Fri Aug 15 1997 - 18:32:15 BST

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