FVWM: WindowFrame Pixmaps

From: Andrew Veliath <veliaa_at_rpi.edu>
Date: Thu, 19 Sep 1996 08:23:28 -0400

>>>>> Regarding FVWM: WindowFrame Pixmaps;
>>>>> M.Cartwright_at_Queens-Belfast.AC.UK (Martin Cartwright) adds:

    Martin> =>From: Andrew Veliath <veliaa_at_rpi.edu> =>Dare you try it,
    Martin> you need to apply my tbp5 patch and then this one (in
    Martin> =>that order).

    Martin> Righto. Have done. After finding that you have to put the
    Martin> whole path for the pixmaps even when pixmap path is
    Martin> specified I now have really groovy window frames. Thank
    Martin> you very much! Nice One! and Good Work Fella! etc etc etc.

    Martin> Now in a good impression of never being satisfied.. How
    Martin> about completing the look with textured menus and textured
    Martin> bacckgrounds for FvwmButtons and possibly icons???

Good to hear it seems to work there. I am not sure why you need the
entire path there, as it is working here with pixmap path.

Well, as for new features, I just put a *new* patch on the page which
also allows one to turn off the resizing handles (down side is that
the texture maps don't smoothly connect). Selectively too, since it
is just a flag for each ActiveUp, ActiveDown or Inactive, i.e., to
turn the flag on even after you've configured the pixmap, say you
might:

Check out

http://www.rpi.edu/~veliaa/projects/fvwm_patches/fvwm_title_picture.html#patches

for the new patch (tbp5b) and a small pic.

Whew... :)

Enjoy,
Andy

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Andrew Veliath <veliaa_at_rpi.edu>        http://www.rpi.edu/~veliaa
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Received on Thu Sep 19 1996 - 07:31:09 BST

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