Re: FVWM: Changes from .42 to .43 (WarpToWindow?!?)

From: Albrecht Kadlec <albrecht_at_auto.tuwien.ac.at>
Date: Tue, 13 Aug 96 08:46:53 +0200

>>>>> B = Barry A Warsaw writes:
>>>>> Chuck can only be Chuck Hines
>>>>> Me = ????? (lost in time & space & archive) Kai Grossjohann ???

Me> There's a side affect with Focus now too. At least I see that
Me> using WindowList to select another window does indeed move the
Me> focus to it... temporarily. It quickly reverts to the window
Me> with the cursor. Drag.

Chuck> I think I should make it call something like WinListFunc
Chuck> instead, and make that be an interpreted function (with a
Chuck> default built up inside of fvwm that just calls Focus and
Chuck> uniconifies if necessary). That way WinListFunc could be
Chuck> added to or destroyed and recreated just like any other
Chuck> interpreted function, and if people need or want the warp
Chuck> in there (or would rather have the winlist execute a
Chuck> FvwmIdent or something else) that could be added.

B> Sounds like that would be very cool. I'd like more control over what
B> happens when I select a window in the window list so this would kill
B> two birds with one stone.

how about giving a function name as an argument to FvwmWinlist.
This Function would then be called with the selected window.

One could then use FvwmWinList as a generic Selection mechanism for any
kind of operation (focus as well as close, kill, ...)

albrecht
-- 
So I open my door to my enemies
And I ask could we wipe the slate clean
But they tell me to please go fuck myself
You know you just can't win	-- Pink Floyd
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Received on Tue Aug 13 1996 - 01:50:25 BST

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