Re: FVWM: Command to send arbitrary stuff to modules

From: Charles Hines <>
Date: Mon, 25 Mar 1996 16:56:43 -0500

>>>>> "fergal" == fergal <fergal_at_ilo.dec.com> writes:

....
fergal> However I ran into a problem... While I could start a Menu
fergal> afresh (i.e. implemented a function NewMenu which destroys the old
fergal> instance first) there was now way to implement a NewFunc, which
fergal> resulted in all my functions being doubled up...

fergal> So why isn't there a corresponding DestroyFunc command? And
fergal> infact it would make sense (or it seems so to me) that this should
fergal> exist and it maintains the orthogonality of the command syntax?
....
fergal> So again why is there no way to destroy an existing function
fergal> definition?

Actually I was wondering the same thing when I posted my suggestion
earlier... I believe there should be and I'll see about getting one
in there for the next release.

Actually, the Menu and Function code are done via nearly the exact
same code, so the DestroyMenu will work to kill a function too. I
just tested this to be sure. I'll add DestroyFunc as an alias
essentially for it in the next release. In the meantime DestroyMenu
should work for you. If anyone finds problems with this, let me know.

fergal> I also second the suggestion of an FVWMHOME environment
fergal> variable.

I think I may end up putting this in there...

Chuck
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Received on Mon Mar 25 1996 - 15:57:13 GMT

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