FVWM: Vector buttons with a "shadow" effect

From: Marcus Lundblad <ml_at_update.uu.se>
Date: Sat, 19 Oct 2002 20:18:05 +0200 (CEST)

I was defining 4Dwm-like buttons.

So a maximise button would look something like this (presuming you have
fixed font, run pine :-))

  #############
  # ##
  # ##
  # ##
  # ##
  ##############
   #############

I don't find a way to do this properly, since those "offsets" should be a
fixed distance (1 pixel).

I made the following definitions:

ButtonStyle 1 3 23x58_at_2 77x58_at_2 77x42_at_2
AddButtonStyle 1 3 23x58_at_2 23x42_at_2 77x42_at_2
AddButtonStyle 1 3 82x47_at_2 82x60_at_2 28x60_at_2
ButtonStyle 2 3 20x75_at_2 75x75_at_2 75x20_at_2
AddButtonStyle 2 3 20x75_at_2 20x20_at_2 75x20_at_2
AddButtonStyle 2 3 80x30_at_2 80x80_at_2 30x80_at_2
ButtonStyle 4 3 42x58_at_2 58x58_at_2 58x42_at_2
AddButtonStyle 4 3 42x58_at_2 42x42_at_2 58x42_at_2
AddButtonStyle 4 3 61x47_at_2 61x61_at_2 47x61@

This works well for a certain title bar size.

I guess I could write a script that calculates theese according to font
size, but it seems a bit teedious.

Is there a better way of doing it?

I would suggest having some option to add an offset to vector definitions.
Like for example:

AddButtonStyle 1 3 23+1x58+1_at_2 23x42_at_2 77-1x42_at_2
Where (+1 and -1 is offsets). (Note that these doesn't nessesarily give
a portion of the above button, I just made it up...)

//Marcus

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Received on Sat Oct 19 2002 - 13:19:12 BST

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