Re: FVWM: Style * MwmButtons

From: Marcus Lundblad <ml_at_update.uu.se>
Date: Mon, 20 May 2002 23:57:00 +0200 (CEST)

> When a menu is activated, no buttons may be pressed/depressed.
> So a menu button should be depressed either before a menu started or
> after it is closed.
>
> > selecting an entry in the menu it's operation are not directly applied to
> > the window in question, instead the pointer changes to a crosshair to
> > select a window for the operation >
> > (This is using 2.5.1)
>
> I would suggest:
>
> Mouse 1 1 A Schedule 0 WindowId $w Menu WindowOps Delete
>
> but this only makes Delete work, not a menu.
> I think you can't run an arbitrary menu in a window context.
>
> So currently what you want seems impossible to me. The behaviour where the
> menu button is pressed on a menu popup is not bad, you may get used to it.
> Also some people may like Popup instead of Menu (don't add Delete here):
>

I tried using a function with different actions for click, hold and
double-click with som variations using Schedule, but I didn't get it to
work that way.
So I guess it's not possible.

> Mouse 1 1 A Popup WindowOps
>
> Regards,
> Mikhael.
> --
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Received on Mon May 20 2002 - 16:57:36 BST

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