FVWM: FvwmAnimate

From: Thomas A. Gardiner <gardiner_at_pas.rochester.edu>
Date: Wed, 14 Jul 1999 09:21:19 -0400 (EDT)

Hi all,

I wonder if you might have a suggestion for me. I decided to try out
FvwmAnimate to put a little spark on the screen, and as usual ran into a
problem - nothing happens. I'm a little confused as I have tried both
setting the options directly as well as saving the options to the file
~/.FvwmAnimate. I wonder, is it possible that there is some other option
set which is nulling out the effects? Or, am I just doing something
stupid again.

Thanks,
Tom

Ps. I tried the following to slow things down enough to see 'em, to no
avail.

*FvwmAnimateDelay 1000
*FvwmAnimateIterations 100
*FvwmAnimateTwist 2
*FvwmAnimateWidth 4
*FvwmAnimateEffect Turn
*FvwmAnimateSave

The save, while it should be overkill, was a last ditch effort to see if
things were being set properly...

_________________________________________________________________________
Thomas Gardiner
gardiner_at_pas.rochester.edu

University of Rochester
Department of Physics and Astronomy
P. O. Box 270171
Rochester, NY 14627-0171

(716) 275-9625 Office 2
(716) 275-0537 Office 1
(716) 275-8527 fax
__________________________________________________________________________

The scientist does not study nature because it is useful; he studies it
because he delights in it, and he delights in it because it is beautiful.
If nature were not beautiful, it would not be worth knowing, and if nature
were not worth knowing, life would not be worth living.- Henri Poincare
__________________________________________________________________________

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Received on Wed Jul 14 1999 - 08:24:42 BST

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