Re: FVWM: FvwmButtons

From: Mark M. Egan <egan0019_at_tc.umn.edu>
Date: Mon, 14 Sep 1998 22:12:32 -0500 (CDT)

the short answer:

include this command just before the section where you define
FvwmButtons within the file:

DestroyModuleConfig FvwmButtons*

the long answer:

from what i understand, it is common for an experienced fvwm user to
incluse the Destroy tags just before defining certain items (menues,
functions, decors and modules). this ensures that if the file is re-read
by fvwm, the old definitions are erased. for example, in my .fvwm2rc file
i'm going to define a menu named "Beep". Including the DestroyMenu tag
that, full definition would look like this:

DestroyMenu "Beep"
AddToMenu "Beep" "Beep Me" Title
+ "" Nop
+ "ok!" Beep

:)

i hope this helps...

mark

On Mon, 14 Sep 1998, Dan Boger wrote:

> This may be a newbie question, but I can't seem to find the answer to it
> anywhere in the man pages. Is there some way to destroy the definitions
> of a buttonbar? something like "DestroyMenu" for buttons?
>
> When I make a new buttonbar, I experiment a lot with it before it's
> final. I put it in a tmpfile and from FvwmTalk read the file and start
> the module. The thing is, every time I read the file, it just adds to
> the previous definitions.
>
> Any way to work around this?
>
> Thanks,
> Dan Boger
>

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Received on Mon Sep 14 1998 - 22:15:57 BST

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