Re: FVWM: Module development in c++ ?

From: Dan Espen <dane_at_mk.telcordia.com>
Date: Sun, 12 Oct 2003 08:58:35 -0400

Tomas <tomas_at_radikal.ath.cx> writes:
> Hello. I was missing some functionality (specifically saving the position
> and size of windows) so I started to develop a module. The problem is that
> I don't like C very much, so I tried to do it in c++, after hacking some
> scripts and headers, which caused some compilation and linking errors.
>
> So, my question is: is it worth the effort to try to make some sort of
> c++-interface to the modules? I was thinking of doing it in that case, but
> I ask of your opinions first since I'm not really into the code yet.
> Because I believe that my problems could be solved this way, and also, it
> could be a nice project :)
>
> Additionally, in the configure-scripts I read that: "Actually, we don't
> use it (c++) at _all_ anymore, since the only module that used it has been
> removed. It causes problems so we'll comment it out for now. Hopefully
> by the time we need it again autoconf will handle it better :-/ "
> What are these problems? Is my project doomed, or could it be solved?

As I remember, C++ worked, it was that the module wasn't worth the
extra portability issues.

I'd guess Perl would be the best language for a module like this.

-- 
Dan Espen                           E-mail: dane_at_mk.telcordia.com
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Received on Sun Oct 12 2003 - 08:01:59 BST

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