Re: FVWM: Using FvwmAnimate

From: Dan Espen <dane_at_mk.telcordia.com>
Date: Sat, 05 Feb 2000 10:19:13 -0500

Subba Rao <subb3_at_attglobal.net> writes:
>
> I am trying to use FvwmAnimate. These are the setting in my .fvwm2rc
>
> AddToFunc "InitFunction"
> + "I" Module FvwmAnimate
>
> AddToFunc "RestartFunction"
> + "I" Module FvwmAnimate
>
> *FvwmAnimateEffect Zoom3D
> *FvwmAnimateIterations 12
> *FvwmAnimateWidth 1
> *FvwmAnimateTwist 0.500000
> *FvwmAnimateDelay 1
> *FvwmAnimateColor Gold2
>
> What is this module supposed to do? I have wide references to it's
> use but I do not see any extra functions from fvwm2. The ModulePath
> is point to the right directory.

When you iconify or deiconify a window, FvwmAnimate draws lines on the
root window between the window and the icon.

If you are using a 2.2 version of fvwm and you are using an icon manager
instead of the root window icons, you won't see anything.

In the 2.3 betas, additional configuration would be needed to get animation
with the icon managers.

If you have a very fast machine, you may have to increase the line width
or iterations. The effect may be going by too fast for you to see anything.
Try a line width of 16 and work down.

--
Dan Espen
444 Hoes Lane  Room RRC 1C-214           E-mail: dane_at_mk.telcordia.com
Piscataway, NJ 08854                     Phone: (732) 699-5570
--
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Received on Sat Feb 05 2000 - 09:20:05 GMT

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